Your family has moved to a new farm to try and eke out an existence, but no sooner do you return to them than hobgoblins attack, killing everyone but you, your brother, and a childhood friend. The king is dead, demons have been attacking, and a blight has started taking over the forests. After spending many years away adventuring, you return to your homeland to find things awry. The module follows the basic Robin Hood premise. The modules were all well made, and most were relatively fun, and so, as experiments go, you'd have to say that this one was a success, and I can only surmise that BioWare (or other companies) will attempt similar endeavors in the future.īut back to Wyvern Crown of Cormyr. (Originally, Infinite Dungeons was supposed to be the last module, but then BioWare decided to release Wyvern Crown of Cormyr as well, and so I suppose it's possible that another module might sneak in under the gun as well.) That makes six premium modules in total, and, by all accounts, they did exactly what BioWare wanted: they gave players extra reasons to play Neverwinter Nights, extending the shelf life of the game, and they generated enough money so that BioWare could continue to add new tile sets and equipment and more to the Aurora toolkit, giving fans of the game more things to play with. Hits: 20290 With Atari all set up to release Neverwinter Nights 2 later this month, Wyvern Crown of Cormyr is likely to be the final premium module for Neverwinter Nights.
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